In our previous blog post we introduced the ship designer. Since then, we’ve made some improvements and additions.
Highly customizable ships were a frequent request, so we’re very pleased to be able to deliver them! You can change everything: engines, weapon types/capacity, radar, hull, cargo/fuel slots, shields etc.
Check out the following video to see it all in action:
When building ships, you can choose a default ship blueprint or one you’ve designed. Blueprints can be tailored to create ships ideally suited to different purposes e.g. attack, defence, transport, patrol etc.
The ship design process enables you to select a hull, fix components to it, and eventually to be able to choose between certain skins and textures to personalize the look.
How it Works
All new players to the game start off with a home planet that includes a planetary shipyard (additional shipyards can be constructed elsewhere as your empire expands).
From the shipyard screen you can order ship construction or enter the ship designer itself. The ship design process works like this:
- Choose hull: available hulls depend on civilization and tech levels.
- Choose components: pick your engines, weapons, radar, fuel tanks etc. Drag and drop to the related ship mount points.
- Save blueprint: once finished customizing, choose a name for the blueprint and save it.
- Allow research to complete: once a blueprint has been saved initially, it will be available for use once the required research has been completed.
- Build ships: build 1 or more ships using your customized blueprints. Blueprints can be reused multiple times and edited as your needs evolve. How many ships you choose to build will also depend on having the necessary resources available.
There will be 100s of hulls available in Beyond Dark to use in the ship designer. The vast majority will be specific to each civilization. Each hull has a Class category e.g. Freighter, Minesweeper, Frigate, Destroyer, Super Carrier, etc.
Shipyards have specific tech-level capabilities. As your civilization discovers higher level technologies, shipyards will need to be upgraded sufficiently to be able to utilize them. e.g. a Level-2 shipyard won’t be able to produce ships with Level-3 weaponry.
Discuss Ship Designer
If you have any feedback or questions about the ship designer, please feel free to either drop us a comment below or on the dedicated card we’ve setup for it on our Trello feature board.
The board is a great source of information on upcoming gameplay features and where our community contribute ideas.