Earlier this afternoon, we pushed out the latest Alpha release (0.70). Check out the release notes below for the full list of changes. We’re particularly excited about the introduction of PvE pirates!
Up until now, the only danger to players came from other players. The introduction of PvE pirates changes that…
However, despite the menacing appearance of their ships – particularly the Fantasma above – AI controlled pirates aren’t likely to bring a player’s empire to its knees.
More often that not, pirates will look to avoid a player’s fleets, but there will be times when they feel brave enough to attack, and could pillage an unguarded freighter given half a chance.
As this is the first version, it’s likely we’ll need to make adjustments to their behaviour, and look forward to hearing player feedback about pirates in the forum.
Updated resource icons
The mineral resources beron, farsu, limbalt and ziryl have been improved. Ziryl has changed colour to better distinguish it from beron, and each has had the letter added to make it easier to interpret at a glance.
When something goes wrong in the game e.g. connection issue, an error, it’s not usually very clear that something has happened. We’ve added a notification which will appear when such an event is detected by the game client.
For now, players will need to manually restart the game, but we are working on the next step which will be automatic reconnection.
Submitting a bug
Submitting a bug from within the game client is now much easier. The previous method of doing so was cumbersome, involving having to open a console and enter a command.
Now, it can be opened via an icon on the settings menu within the game (the bug icon is on the bottom right).
It’s a great help to us when players use this to submit in-game bug reports (when able to do so – it’s not always accessible after a crash). If you do use it to submit a report, feel free to also post in the forum about it to help notify other players.
A number of bugs were also fixed with this update. The leaderboard shouldn’t refresh excessively any more, instances where structures disappeared after cancelling an upgrade have been fixed, some misconfigured ship hulls, over-aggressive minesweeping, and a list of other fixes which you can find in the release notes below.
There is an issue with lag that has been going on for a few days now. It’s not been resolved with this update, but part of this update included another step towards resolving it. We expect to apply additional hotfixes very soon to resolve it completely. Our apologies for the inconvenience and disruption the lag has been causing to your game-time – resolving it is our priority.
Thanks again for your continued support, we’ll be back soon with another post.
Full release notes
Features and changes
- First version of PvE pirates implemented (can be encountered in orbit of certain planets)
- Resource icons have been improved
- Visual improvements to ships moving within a warp tunnel (double-click a fleet moving at warp or zoom to one to see)
- Submit bug link added to the settings menu (added to the bottom right corner, instead of having to use the tilde key and console command
- A disconnection notice should appear in the client (automatic re-connection will be added at a later date – for now, you will need to restart the client manually if you see this notice)
- Chat admin (internal staff) can mute/unmute players in the in-game chat – players can’t mute other players yet. Read more here
- Ripchee Claw and Score hull’s tech levels have been corrected (they needed to be swapped)
- Syntis T11-32 was misconfigured, length and armour have been corrected
- Leadboards are no longer refreshing excessively
- When upgrading a structure – there was no warning icon for any colony resources that were lacking to perform the upgrade e.g. beron and clicking Upgrade deleted the structure instead
- Cancelling an upgrade of a structure wasn’t returning the original structure
- Tech tree for People’s Realm was misconfigured (it was possible to research something before completing the preceding research)
- In some battle replays the same player name was showing for each participant
- Minesweepers were sweeping minefields belonging to the same player
- Text became difficult to read on structure construction panel (an image was missing and has been replaced)
- Ships weren’t firing in battles at times if a fatal strike against them was already incoming
- A red line was sometimes appearing linking two fleets for no reason