Alpha patch 0.88 has been released today via Steam to all Alpha players. Dreadnought class hulls have been added in this patch, a number of frustrating bugs have been squashed, and more…
Updating the game client: the game should be automatically updated via Steam. Please check here if the download doesn’t automatically start when you launch Steam.
Dreadnought class hulls are here
Each civilization now has access to their very own dreadnought class hull!
These ships are massive. Plenty of large weapons slots means they can be equipped with a beastly amount of firepower including fighter carriers and torpedo launchers. Coupled with a robust frame that can stand up to powerful attacks, they really are the ultimate addition to an empire’s armada.
As you’d expect, such devastating firepower does come at a cost. Once the technology itself has been researched, the credits and farsu required for construction is substantial. But being able to deploy a dreadnought to defend or expand your territory could prove invaluable…
Dreadnoughts are the ultimate symbol of a civilization’s accomplishments and ability to project power, their mere presence will often prove a useful asset when engaging in diplomacy.
Dreadnoughts are available in-game now for you to research, design and build! Check out the wiki for full dreadnought class hull stats.
Be sure to check out the full patch notes below for the full list of changes and fixes. If anything’s not clear or you have any questions let us know in the forum.
We’ll be back again soon 🙂
Full patch notes
Features and changes
- New Dreadnought class hulls have been added for each civ (unlocked by researching ‘War Machines’ technology which has been added to the tech tree)
- Improved 3D ship models for Ripchee Claw and Paw hulls
- Improved camera zoom mechanics better frame the object being zoomed to (most noticeable when zooming into a star system or to a large ship)
- All errors and crashes in the game client will trigger a notification popup and the bug reporter window to open (to make it easier to understand if something has gone wrong and to notify us about it)
- Minefields weren’t always working (at times fleets were able to pass through without taking any damage)
- Syntis were able to exceed the number of colonies they should have been able to control by capturing planets through invasion
- A very small force was able to defeat a much larger force during an invasion (the randomisation factor was off)
- Zooming to an enemy fleet which had crossed into sensor range during the current session was causing the game client to crash (requiring a restart)