Alpha patch 0.87 has been released today via Steam to all Alpha players. This patch includes several changes to engines and a number of significant bug fixes (including not being able to upgrade a Ziryl Level 2 mine to a Level 3 Deep mine).
Updating the game client: the game should be automatically updated via Steam. Please check here if the download doesn’t automatically start when you launch Steam.
Adviser turned on and updated
Some of you will have already seen the option to enable the adviser in the settings. It has now been turned on by default for all new players and been updated inline with all the recent changes.
We are aware that without this adviser/tutorial system in place for new players the game is very difficult to get started with, so we will be spending more time on improving it over the coming weeks. If you have any feedback on it, please let us know 🙂
Annoying bugs squashed
Alpha 3 introduced a lot of new features and changes which have brought with them a number of new bugs we’re working our way through. Keep reading below for the full list of those that were fixed in this patch.
One bug causing a lot of confusion was related to planets which had hydro adjustment stations built. These structures were not being correctly taken into account server-side, which meant the game client was showing the population as growing, but after then synching with the server the population would appear to drop off.
For many players, the most annoying bug that has been fixed in this patch was the inability to upgrade Ziryl level 2 mines to level 3 – which made it impossible to deep mine for ziryl.
Another significant bug allowed players to construct additional Control Centers on the same planet. This has now been fixed and any additional Control Centers that were built will stop working.
Thanks everyone, we’ll be back soon.
Full patch notes
Features and changes
- The adviser system has been turned on by default and has been updated inline with recent changes to the game
- All non-baseline engines have had their in-system speed decreased (almost halved)
- All engines with a free warp speed have had their boosted warp speeds increased by 1 e.g. an engine with free/boosted warp of 2/3 will now be 2/4 (their fuel consumption has also been decreased)
- Increased chance of damage to additional structures during rioting (between 1 and 5 structures could be damaged at random)
- If attempting to colonize a planet without any living space for your civ e.g. 100% water – a confirmation popup warns you about doing so
- Planets with hydro adjustment stations were seeing the population decline despite the population being shown as growing
- A white debug icon was sometimes showing in a list of fleets on planet overview and transfer screens (usually after ship upgrade)
- The game would crash and need to be restarted when a player tried to enter the galaxy for the first time
- Rioting due to a labour shortage wasn’t starting after the structure triggering the labour shortage was added to the queue but only after it was completed
- Fleets equipped with level 3 engines weren’t able to intercept each other
- It wasn’t possible to upgrade a level 2 ziryl mine to level 3 (deep ziryl mine)
- Fleet icons remained visible during battle
- Empty resource deposits were shown as DEEP on planets which never had a deposit instead of NONE (DEEP mining can only be done on a planet where there was previously a deposit of that resource)
- Some branches in the tech tree were misconfigured which enabled technologies to be researched before their prerequisites had been
- It was sometimes possible to construct additional Control Centers on the same planet (planets are limited to 1 control center each)
- When some players originally joined the game a corresponding leaderboard record wasn’t created. They have now been manually added and will start counting scores correctly (unfortunately although the Grand Emperor, Explorer, and Economist leaderboard stats were unaffected, Master of Warfare, Galactic Conqueror and Industrialist will start counting from now only, we apologize for this and understand it’s frustrating and are taking steps to get this new system rock solid).