Alpha patch 0.82 has just been released via Steam to all Alpha players. The fleet context menu has been updated – including how to set a fleet’s warp speed and a new button for fleet transfer.
If you’re not sure exactly what the fleet context menu is – it’s the graphic and controls that show up around a fleet when it’s selected.Updating the game client: the game should be automatically updated via Steam. Please check here if the download doesn’t automatically start when you launch Steam.
New fleet context menu
So what’s new with the fleet context menu?
- The fuel and HP indicators are now circular and wrap around
- Warp selection has been replaced with a single boosted warp button (which we’ll get to in a minute)
- A zoom to fleet button has been added (the magnifying glass icon)
- There’s a new transfer button (see below)
- The number of ships in the fleet is shown vs the amount that the flagship can support
- By default, fleets now move at their engine’s max free-warp speed (finally)!
- If a fleet has fuel tanks and olzine available, boosted warp can be engaged (by clicking the boosted warp button – which is disabled otherwise).
- When boosted warp is engaged, the fleet will move at the engine’s max warp speed for as long as the olzine supply will permit.
- The current fleet speed is shown above the fleet name on the label (0 for thrusters e.g. when travelling within a system, 1+ indicates warp).
We had feedback from players not happy with how the previous warp selection worked – having to manually click all the time to set max free warp etc. Simplifying and automating this should make things a lot easier!
This simplification does mean that a fleet will now travel at either its max free-warp speed or max warp speed (using olzine). For example, if an engine has a free-warp speed of 2, and max warp speed of 6, warp 1 is never used and neither are 3, 4 or 5.
Another player issue we are aware of concerns fuel consumption and engine configuration. It’s something we’ll be setting right real soon.
What happens to my fleets currently moving?
Ships currently moving will continue as they were before. For example, if an engine has a free warp speed of 2, and was travelling at warp 1, it will continue to travel at warp 1. However, the next time its destination is set it will automatically travel at warp 2 (the max free warp speed of the engines). Likewise for fleets already moving using olzine. If they are travelling at warp 4 using olzine now, they will continue to do so even if the engines have a max warp speed of 6.
With this patch fleets will now automatically decloak in the following scenarios:
- Launching an invasion
- Launching an orbital strike
- Laying a minefield
- Starting repair mode
This feature was intended for the next patch but the devs managed to sneak it into this one… It’s now possible to transfer resources between fleets (avoiding having to use a planet as a middle-man).
- The fleet transfer UI looks/works the same as the planet transfer UI and is opened by clicking the transfer button on the fleet context menu
- Only fleets nearby are available to transfer to (use the move to position command to move a fleet to another’s position)
Please note: at the moment it’s only possible to transfer between a player’s own fleets.
Thanks everyone, if you have any feedback on this patch let us know in the forum 🙂
Full patch notes
Features and changes
- New fleet context menu added
- Warp speed selection simplified: maximum free warp speed is used by default unless boosted warp is selected which means ship will travel at maximum available warp (if olzine available)
- When thrusters are in use current speed is shown as zero e.g. when moving within a system
- Fleet transfer screen added: fleets must be near each other (use the move to position command to move a fleet to another’s position)
- Fleets are automatically decloaked when launching an invasion, launching an orbital strike, laying a minefield, or repairing.