Alpha patch 0.78 has just been released via Steam to all Alpha players. This patch includes the new star system labels for the star map we previewed recently and several bug fixes.
Updating the game client: the game should be automatically updated via Steam. Please check here if the download doesn’t automatically start when you launch Steam.
New star map labels
Something that has been requested a lot by players, is for more strategic information to be available from the star map view – the locations of shipyards in particular.
With this in mind, our designers went to work on the star system and planet labels, and this patch sees the first of these improvements live in the game!
The above image shows/explains an example of a star system label where a player has a colony in the system. It should feel familiar to existing players, but we’ve added extra info that shows:
- The total size of the player’s colony populations (shown as 99k above)
- Population size is rounded up to the nearest significant value e.g. 1k indicates between 1,000 and 1,999 colonists, 12k indicates between 12,000 and 12,999 colonists, 12m indicates between 12,000,000 and 12,999,999 colonists
- Whether there is a shipyard or not in the system (hexagon shape for shipyard, circle for no shipyard)
- Whether a colony has problems requiring attention (green font used for the population number indicates no problem, yellow or red indicate an issue)
We’ve put up a wiki page that goes into more detail on these labels and shows the different types you can expect to see in the galaxy.
Hovering a label will open a tooltip which shows further details of the planets and fleets in the system:
Status icons are used next to each planet to indicate anything deserving of a player’s attention. You can find out more about these icons and what they mean on the wiki page.
More UI updates on the way
Over the next couple of updates we’ll continue to update the UI. There’s still a bit of work to do with how these labels work (the dropdown menu for selecting planets, fleets and battles is in the process of being redesigned), we need to add the new planet labels in the system view itself, and integrate the new planet status icons into the galaxy overview.
Attack of the unarmed ship!
We made a number of changes to pirate behaviour lately, but players felt that they were still too aggressive and not behaving in line with the changes we’d made.
After investigating, it turned out that the main issue wasn’t related to pirates themselves, but unarmed fleets in orbit of planets launching their own suicidal attacks! This was due to automatic guard mode for fleets, which has now been changed so that unarmed fleets will no longer attack.
We’ve also changed it so that unarmed fleets in orbit do not prevent an attacking fleet from launching an orbital strike or ground invasion against a planet (which aren’t possible while an armed fleet is in orbit defending a planet).
Full patch notes
Features and changes
- New labels for star systems in the star map view (in addition to a redesign, it is now possible to see shipyard locations and planets in need of attention from the star map) – read more
- Guard mode for unarmed fleets no longer activates when another ship enters orbit
- Zooming in to a star system from the star map while minesweeping was causing the game client to crash
- Fleets not in orbit of a planet but passing close to it were destroyed by the orbit defense system
- After entering a planet’s orbit and discovering another player’s fleet, its trajectory line was still visible after leaving orbit and losing visibility of that fleet
- Fleet trajectory lines were not visible at certain camera angles
- Being able to select a fleet by clicking its trajectory line had stopped working
- It’s no longer possible to add more ships to a fleet than the flagship level permits
- There was no description/title for Olzine deep mining research
- Sometimes attributes were shown for a building that weren’t applicable to that building e.g. anti-invasion rate on a power station