Alpha patch 0.75 has landed and is now available to Alpha players via Steam!
Last week’s post previewed some exciting updates that would be included in this patch. In this post, we’ll take a closer look at some of the key changes, with full patch notes included for you further below.
Lighting effects reworked and new nebulas added
The first thing players will notice after updating the game are the stunning new nebulas that were added.
Lighting, and how ships respond to it, has also been enhanced. This involved updating the materials of every ship currently in the game.
However, we’re still in the middle of improving ship engine effects and they have been disabled temporarily (they will be back with brand new effects in the next patch). The lack of engine effects is affecting ship models, which look a bit darker right now than they will once we’ve finished.
Countdowns for minefield laying and orbital strikes
Until now, laying a minefield or launching an orbital strike against a planet was instant. Following feedback from the community, we’ve implemented a countdown before either of these orders can complete.
The new mechanics for both actions work as follows:
- Order the fleet to perform the action (lay minefield or launch orbital strike)
- Countdown appears below the fleet’s status bars indicating when the action will complete
- If the fleet is moved or disturbed before the countdown completes, the action will fail, otherwise, it will succeed
- Ordnance is only consumed if the action succeeds (and no ordnance is consumed if the player aborts the action)
- The countdown for laying a minefield lasts 60 minutes and 10 minutes for an orbital strike
Minefield behaviour adjusted
In addition to delayed minefield deployment, the following changes were also made:
- It’s much harder to cut through a minefield without taking any damage
- Damage dealt will be more incremental and increase the further and faster ships travel through minefields
Orbital strike behaviour
Each orbital strike now fires as a single barrage. Ordnance supply permitting, every orbital bomber module in the fleet will fire with each strike. Previously, only one weapon per ship would participate at a time.
An issue where Ripchee cruisers weren’t compatible with orbital bomber modules has also been fixed.
PiratesPirate PvE behaviour has been changed to make them less bothersome – to new players in particular. Their activity will be less frequent and aggressive. We’ve had a lot of feedback from players about pirate behaviour, so look forward to hearing the impact that the changes in this patch have made.
Also included in this patch is the latest round of changes targeting response lag. There was also an issue that was preventing players with very large empires from being able to load the game.
New ship parts
Ripchee and Mankind each have their own new exclusive parts which can be researched and fitted to ships right now:
- Mankind: level 2 reinforced armour
- Ripchee: level 3 shields
Thanks everyone, we’ll be back with more news soon!
Updating the game client: The game should be automatically updated via Steam. Please check here if the download doesn’t automatically start when you launch Steam.
Full patch notes
Features and changes
- Enhanced graphics & visual effects:
- New nebula design
- More realistic lighting system
- Pirate behaviour adjusted:
- Less frequent activity
- Not as aggressive towards new players
- Hit and run tactics (won’t attack all fleets in the same area)
- Orbital strikes and minefield laying occur only after a successful countdown
- Minefield logic reworked:
- Harder to cut through a minefield without taking any damage
- Damage dealt is more incremental and increases the further and faster ships travel through
- Ultrawide monitor supported added (21:9 – 3440×1440 & 2560×1080)
- Latest changes targeting response lag when issuing orders
- New parts added:
- Level 2 reinforced armour for Mankind
- Level 3 shields for Ripchee
- Ripchee cruiser class hull wasn’t compatible with orbital bomber module
- Players with large empires weren’t able to login to the galaxy (disconnections while loading)
- Ship engine effects are temporarily disabled
- Any ships repairing before this update will not be repairing afterwards (they can be ordered to repair again)