A new Alpha patch (0.75) is coming next week and we wanted to give you a sneak peek! We’re pretty excited about this release, there are some awesome visual enhancements from our designers, as well as improvements to gameplay driven by player feedback in the BD forum.
New immersive graphics & visual effects
Our designers have been busy putting together new environmental effects for the galaxy. The lighting system has been enhanced to feel more realistic, we’ve also improved the way planets and ships respond to various types of lighting. A more immersive style of nebula system has also been brought in which you can catch a glimpse of in the screenshots below.
We’re looking forward to hearing what players think once they’ve had the chance to test out the new changes next week! Will the changes bring a more dramatic feel to the galaxy? How much better will ships and planets look?
Nebulas and environmental effects
Lighting & materials
Pirate behaviour dialled down
We’ve had a lot of feedback from players about pirates so have made quite a few tweaks to how they behave. In particular we’ve tried to ensure the type and skill of pirates match the capabilities of player(s) nearby. They’ll be a lot less bothersome to players – new players in particular – and won’t immediately attack one fleet after another (or sit in orbit of a planet with a shipyard and destroy each ship as it leaves the production line). Further details will be included in the release notes to come.
Minefields and their delayed deployment
In recent weeks, community feedback on minefields has been that they haven’t dealt damage consistently enough and that they shouldn’t instantly deploy to full strength (which enabled a pursuing fleet to attack a fleeing fleet while very far away). As a result, the following changes have been made:
- It’s much harder to cut through a minefield without taking any damage. However, damage dealt will be more incremental and increase the further and faster ships travel through minefields.
- Minefields are no longer instantly deployed and the minelayer needs to remain in position while the minefield is laid (the minefield is only laid/active after a certain interval has been reached and it’s possible to interrupt a minelayer from completing the minefield).
Like minefield laying, launching an orbital bombing campaign against a planet will also only begin after a countdown. We will be adding additional features to orbital bombing very soon, but it’s not likely they’ll be ready for this patch (improvements to the logic, the ability to set the number of shots).
Ultrawide monitors now supported
The new generation of gaming monitors are now supported! If you are lucky enough to enjoy gaming on an ultrawide monitor, when launching the game, you will be able to select from the following screen resolutions: 3440×1440 & 2560×1080 (21:9). We’ve done some testing and the new visual effects look totally awesome in 21:9.
Also included in this patch is the latest round of changes targeting response lag when issuing orders. Not all orders are affected, and after players have had a chance to test the latest patch we’ll be curious to hear where you think we should focus next. It is something we’re continuously monitoring and striving to reduce!
When will this release be ready?
It will be next week. As soon as we have a date and time for this release it’ll be posted in the forum – so keep your eyes peeled 🙂
Our next blog post will lay out the roadmap for the next few months. We’ve just finalized the prioritization. Many thanks for all the community ideas and feedback in the forums, this helped us tremendously! We’re super excited to tell you all about the upcoming features so watch out for our next blog post!