We’ve got a fantastic new patch for you. Want to stockpile fleets without hitting your fleet limit? Fleet docks! Want to attack an enemy without them finding out it was you? False flags! Read on to find out more about these exciting new features and what else is new with this patch.
New Fleet Docks Added
Fleet docks are finally here – and they’ve redefined how fleet limits work.
What was your empire’s fleet limit is now its ‘active’ fleet limit, because docked fleets don’t count against your fleet limit.
Ship production can now continue even after reaching your active fleet limit. Tactical fleets can be prepared and docked, ready to rotate in and out of active service as needed. Ready reinforcements for an attack in advance. Dock defensive fleets at your colonies, ready to launch if an enemy approaches.
- You can build one fleet dock per planet
- One fleet dock can hold between 5 and 25 fleets (depending on its level)
- One fleet takes up one space in a fleet dock regardless of the fleet’s size
- Currently there is only one type of fleet dock and it’s built on a colony, not in orbit, but shipyards are planned to also offer fleet dock functionality in a future fleet dock version
Docking a Fleet
Your fleet must be in orbit of a planet with a fleet dock with space:
- With your fleet selected, click on your planet and choose the ‘Dock Fleet’ option
- Your fleet will instantly disappear as it enters the dock
- Any resources your fleet was carrying – except for ordnance or olzine – are automatically transferred to the colony (including colonists and troops)
- You’re docked fleet won’t count against your empire’s active fleet limit until you launch it again
Launching a Docked Fleet
Fleets in a dock can be launched at any time – as long as your empire’s active fleet limit hasn’t been reached:
- Open the fleet dock screen from your planet
- Select the fleet you want to launch and choose the ‘Launch Fleet’ option
- Your fleet will launch from the dock and appear in the planet’s orbit almost instantly – ready to use
Docked fleets aren’t visible from the map, but players can see how many fleets are docked at a planet while in that planet’s orbit – but not any details of the fleets e.g. ships and how they’re equipped.
Docked fleets are captured or destroyed along with a colony, so there are risks to docking fleets:
- Colony is captured: any docked fleets become property of the colony’s new owner and the new owner can use the fleet dock for their own fleets (the colony’s new owner can only launch and use those fleets if they are the same civilization e.g. a Ripchee player captures docked Ripchee fleets – otherwise they can recycle the fleets for resources or leave them there)
- Colony or fleet dock is destroyed/lost: fleet docks can be destroyed by bombing or removed if the colony is lost or abandoned (like all other buildings). In either scenario, any fleets held in the dock are also destroyed.
Please also note that fleet docks cannot repair fleets yet, and any fleets held in a dock while it is upgraded aren’t accessible until the upgrade has completed.
Fleet docks are in the game now, ready for you to research, build and utilize. Check out the wiki for more details.
Run False Flag Operations
You can now run false flag operations! Attack another player’s fleet with impunity. Lure an enemy into a trap. Brazenly collect intel and plant the seeds of suspicion…
We think it adds a VERY interesting dynamic to the game 🙂 Let us know on the forum what you think once you’ve had a chance to try it out and had some fun with it (it works pretty much as previewed in the previous patch notes).
How it works
- You can activate false flag for any of your fleets via the fleet menu icon (pirate icon on the left – see ‘Fleet Owner’ image below)
- There is no resource cost to activate it
- The fleet will then count as 3 fleets toward your empire’s active fleet limit instead of 1 while false flag is active
- The fleet will be displayed as a pirate fleet to all players (owner ‘pirate’ and coloured red) – including those you have a treaty with
- The ships in the fleet are visible when the fleet is in sensor range or battle, so another player will be able to tell it’s a false flag fleet (the ships will belong to one of the playable civs rather than the normal pirate ships), but they still won’t know who the owner is
- Your identity will only be revealed if you order your fleet to bomb or invade another player’s colony (destroying a false flag fleet does not reveal the owner)
We hope you enjoy these new features, let us know what you think on the forum.
See you soon,
– The Outscape dev team
Full patch notes
Features and changes
- Fleet docks: you can now research and build fleet docks. Docked fleets don’t count against your empire’s fleet limit. You can build one fleet dock per planet. One fleet dock can hold between 5 and 25 fleets (depending on its level). One fleet takes up one space in a fleet dock regardless of the fleet’s size. Docked fleets aren’t visible from the map, but players can see how many fleets are docked at a planet while in that planet’s orbit – but not any details of the fleets e.g. ships and how they’re equipped. See the blog for more details.
- False flag for fleets: you can now activate ‘false flag’ for any of your fleets via the fleet menu icon. While active, the fleet will be displayed as a pirate fleet to all players (owner ‘pirate’ and coloured red) – including those you have a treaty with. There is no resource cost to activate it, but the fleet will then count as 3 fleets toward your empire’s active fleet limit instead of 1.
- In patch v107 T3 laboratory and Cargo Transporter swapped positions on the tech tree but it wasn’t possible to research T3 laboratory if Cargo Transporter had been researched
- Battles with the new lightning guns were crashing when trying to watch them
Updating the game client: the game should be automatically updated via Steam. Please check here if the download doesn’t automatically start when you launch Steam.