Hi everyone, in this week’s post we thought we’d give an overview of the current fleet management implementation. It’s still very much a work in progress but a lot of the basics are there.
We’ve had a dedicated card on fleet positioning on our feature board for a few months and will continue to use feedback from there, so if you have any thoughts, please share them in the comments there or on this post below.
Fleets Overview & Stats Panel
Every fleet must have, and is formed around a single flagship. Any ship can be used as a flagship but the suitability of a ship varies, and each ship will have a flagship performance rating.
The maximum number of ships that can be incorporated into the fleet is determined by the flagship and its corresponding flagship level. Likewise, the maximum fleet speeds are determined by the slowest ship. In these videos we’ve used ships with a low flagship level and so the overall fleet sizes are quite small.
Ships can be separated to form a new fleet or moved to another fleet if you need to move ships around to maximise performance. Ships can also be re-positioned within a fleet.
The first screen of fleet management shows some cumulative stats for the fleet. Health, fuel and cargo are not distributed evenly among ships e.g. one ship could be the sole carrier of a particular resource. Ship by ship breakdowns can be found under the Ships tab.
Tactics and Ships Panels
Tactics can be defined on the fleet level, but also specifically to each ship. At the moment, the tactics panel is limited, and needs to be extended in terms of available features, including a scenario basis e.g. if ambushed, if enemy strong/weak, when attacking or defending etc.
In the video you can see the early stages of automated formations. Ships can also be positioned individually, moved around and swapped out for a different ship.
From the ships tab, you can see a list of each of the individual ships that belong to the fleet. For each ship, you can see progress bars indicating their status e.g. shields, hull, weapons.
You can also quickly find out the cargo a ship is carrying and details about its individual orders including which weapons to use to target certain classes of enemy ship.
We have a new UI design in the works that will make using all of these menu screens more intuitive and tweak information displays to be much more efficient. You’ll have a great level of control and the ability to set very granular orders and behaviours.
If you have any questions or suggestions related to fleet management, we’d love to hear them! Visit our Trello board to view the discussion so far, or post in the comments below on this page if you prefer.
We’ll have another update for you shortly so check back in with us soon!