If you have any questions that are not covered below, please feel free to submit them to us via the contact page.
Call to Arms
Availability & pricing
Supported devices and locales
What type of game is Outscape?
Outscape is a space strategy game unlike any other. MMO (massively multiplayer online), RTS (real-time strategy), always running (not turn-based), 4X (eXplore, eXpand, eXploit, and eXterminate) where you seek out planets, colonise, and use resources to build ships and fleets. Defend what is yours and try to conquer and hold part of the immense galaxy!
The galaxy is almost infinite in size (millions of planets) and with all players in the same galaxy. You will also be able to create private games for you and your friends in smaller arenas and adjust many gameplay parameters.
Why is Outscape the world’s first ‘Space Strategy MMO’?
Most space MMO games are not RTSs. Existing space MMO games allow you to pilot ships, which can be fun, but this is not what we are doing in Outscape. Outscape is about vast empire management; attack, defense, exploration, technology, stealth, power, and diplomacy – all in a persistent online universe.
Good players value planning, take calculated risks, forge alliances, trade, broker information and make good use of military force. Yet Outscape is also immersive, allowing you to zoom in to view individual ships in amazing detail, or zoom out to see the explored galaxy and strategic maps.
Existing space pilot MMOs divide space into logical areas, and you hyperjump between them. This works, but is kind of cheating, because space is not really contiguous, as each area is implemented as a separate ‘level’. In Outscape space is truly contiguous.
There are a couple of other ‘Space Strategy MMOs’ attempts out there, but they struggled with the technology and as a result have quite limited galaxy sizes and numbers of players – hence they are MMO in name but did not really achieve a massive environment on the scale of a real galaxy and do not offer a true RTS MMO experience.
Is Outscape similar to EVE Online?
Eve lets you pilot individual ships, which can be good fun, but the only similarity between Eve and Outscape is that they are both set in space.
Outscape is about strategic vast empire management where you issue orders to your fleets and ships, explore, colonise, develop technology and generally defend, attack and use diplomacy as you see fit.
However, rather uniquely for such a high-level strategy game, in Outscape you can zoom from your high-level strategic views right in to see individual ships and planets in great level of detail. We understand why some screenshots of the more zoomed-in views may have led players to think we are re-creating Eve, but this couldn’t be further from the truth.
How customisable are ships?
Ships are highly customisable. They can be built from components that you have chosen to research. Players can then create 3D ship blueprints where they can use their researched components.
There are many things which can be customised, for example the hull, engines, shields, weapons, various internal modules, sensors and special devices offering unique abilities. Once a blueprint has been created it can be used to construct a ship in a shipyard.
What resources are there and what purposes do they serve?
Construction of ships and buildings requires materials and sufficient credits (the universal currency in the Outscape universe). There are four raw materials used in construction: beron, farsu, limbalt and ziryl. These materials can be found on different planets in varying quantities.
Outside of your homeworld, it will be quite rare that a single planet – or even a star system – has an abundance of all four materials. Therefore, both exploration and transportation are required to bring back these resources to your planets tasked with constructing ships, weapons, structures, etc. Clearly this opens up all sorts of gameplay opportunities: exploring, expanding, protecting supply routes and major centers of construction, as well as disrupting enemy routes.
Credits themselves are earned by taxing your population and their usage in the game is multi-purpose. Happier populations will tolerate a higher level of taxation before issues start to arise. Population will grow faster when there is more free space on a planet, hence a strong incentive to start new colonies for future tax income.
Another important resource is olzine, which is the fuel used by ship engines. Some engines can travel at low warp speeds without needing fuel, but the majority require fuel to travel faster than warp one. Engines are available that have better fuel efficiency at faster speeds, as well as having different top speeds.
We are still considering an additional resource that comes from nebulas rather than planets. This will add an incentive to build and protect deep space outposts, which will primarily be used as ports for harvesters which will collect space dust. The outposts would be expanded by the player with modules – similar in modular design to the current international space station.
We plan to offer a vote to the community on this at a later stage, along with designs and concepts for it. Ensure you like our Facebook page to participate in future votes.
Will there be in-game-currency?
There won’t be any way to buy in-game-currency using real-world money. There is a currency in the Outscape universe, but this is earned entirely through gameplay (primarily by taxing your population) and used to facilitate trade between players. The prices are set by players themselves. e.g. you may decide to sell some technology to another player near to you and you may decide to charge currency for that, or you may want to trade something else.
Will it be Pay to Win?
We think paying to win (PTW) or indeed paying for any in-game advantage is destroying the fun in games. We especially do not think PTW works with a strategy game, players should win or lose based on their talent and skill.
We are 100% committed to no pay to win and will never introduce this to Outscape.
What if I don’t have many spare hours to play?
Because Outscape’s universe is persistent and always running, action can happen at any moment, day or night. However, the game has been carefully designed to allow players to instruct their fleets and planets as to how they should behave in different circumstances whilst the player is offline.
We have been careful to ensure that players who are not online regularly do not have a big disadvantage. At the same time, the Outscape universe provides an exciting and rewarding environment with a rich experience for players who want to play every day.
What is the difference between Early Beta and General Beta?
The Beta will be divided into 2 phases: Early Beta and General Beta. You can find out about Reserve Beta in the next section.
Early Beta access can be unlocked by players via our ‘Call to Arms’ reward program.
General Beta access was the default when signing up before May 31 2016. It will follow approximately 2 months after the Early Beta has been released (depending on performance of the Early Beta).
Please see the question When can I play? for the forecast release of the Beta.
What is Reserve Beta?
Anyone who signed up to the Beta on or after May 31 2016 00:00 CET is on the Reserve Beta list. Once the Beta had reached capacity we had to restrict guaranteed access.
Reservists will still have a good chance of playing during Beta. 1,000 Reservists will be drawn at random to win guaranteed General Beta access. For those Reservists that aren’t drawn, although we can’t guarantee it, we’ll do our best to get you playing at some point during the Beta!
Everyone signed up for the Beta (Reserve/General/Early) will also get access to exclusive Outscape offers related to the game’s full release.
If you haven’t already signed up as a Reservist sign up now!
On which devices will the Beta be available?
The Beta will be available for PC/Mac only.
We do appreciate that there are players that only use mobile devices, but building support at the Beta phase unfortunately just isn’t feasible.
Mobile device versions of Outscape are going to be a priority in the near-future, but first we need to refine core gameplay during the Beta.
Are the details I signed up with used in the game?
The details you supplied when signing up for the Beta will not be publicly displayed.
We use the name you supplied only in our communications with you and on your personalised ‘Call to Arms’ reward pages.
Before joining the game you will have control over your in-game name/nickname that is visible to other players and will be able to modify other details submitted during the sign up process.
Call to Arms
What is it?
A way for you to refer friends to Outscape to help us fill the remaining Beta places – and get rewarded for doing so!
How do I get access?
Those that have signed up for the Beta from March 29 2016 onwards are automatically redirected to Call to Arms once sign up is complete.
Anyone signed up to the Beta before March 29 2016 will have been sent an email with a login link for Call to Arms. If you have not received this email please contact us and be sure to mention the email address you used to sign up.
I have been logged out
After accessing Call to Arms you should automatically remain logged in. If you do become logged out you can regain access by clicking here.
How long will it run for?
At the moment we don’t have a fixed end date but it will finish before the Beta launch.
Once the Beta capacity has been filled, we will keep Call to Arms running, but those signing up will no longer get guaranteed Beta access. Instead they will be placed on a waiting list and we’ll do our best to make sure they still get to play for free during the Beta subject to availability.
When do I get the rewards I’ve unlocked?
Access to the Feature Board is instantly available upon reaching the rank of ‘Commander’.
The rest of the rewards will be available either for the Beta or the full release depending to which stage they are related.
Availability & pricing
When can I play?
Players signed up for the Beta will be able to play during the Beta release. The Beta is divided into 2 phases: Early Beta and General Beta.
At the moment we don’t have a fixed start date for Beta. You can read more about this on the following blog post: Progress Update. To get an overview of the current state of the game, please see our Release Overview page.
As a games company we’re lucky that our investor is an avid player of space strategy games, and has given us the mandate to get this game right, rather than having to rush it out the door. We have seen too many attempts at strategy MMOs fail because they were driven to a specific date.
Getting the technology right, to allow everyone’s units to continue to operate when the player is offline, as well as having all of those players in one huge galaxy, takes a huge amount of time and fine tuning which makes timelines hard to predict conclusively.
But rest assured, the main thing that gets us all excited to jump out of bed each morning is the prospect of working hard to deliver Outscape as fast as possible to you and our other players.
We are also pleased that the major technical hurdles are out of the way and tested, and are confident that nothing can stop us delivering Outscape to you soon.
* We’ve had a strong community response describing the things you want in the Beta. We also have had an incredible number of signups for the Beta and we need to ensure our Beta software can handle this load, hence the change from the original forecast. We will pin down a more specific date when we can and appreciate everyone’s patience in the meantime.
Why is Outscape taking so long to make?
When we originally set out to make Outscape, we planned on building a fairly simple space MMO RTS game.
However, since then we have had a tremendous amount of engagement from the BD community, who wanted to steer the direction of the game to ensure they got the game they always wanted to play (see our Trello Board). The BD team want to deliver to as many of your expectations as possible, as we love so many of your ideas.
This has meant we needed to hire more people and invest more money and time into the game. Nobody is more excited than us to get this into your hands. But we need to get this right, we really want to deliver a game that is a revolutionary experience for you, bringing years of joy, not just another game you play for 20 hours until something else comes along.
Also, bear in-mind, we have not taken any money from anyone other than our very patient investor. You can’t even pre-order, and there is currently no way for you to give us any of your money. Why? Because we want to return the same trust to the community as they have placed in us. We do not want to sell you something until you know exactly what you are getting and when you are getting it.
Rest assured, above all, we are working 7 days per week on this without breaks to deliver ASAP. Thank you for all of your ideas, passion and commitment!
How much will it cost?
We have not yet finalised the price. Our aim is to make the game as accessible to as many players as possible. There will be a one-off price to buy the game, after that players have unlimited access to the game and universe.
The game will not be free to play, there will also be no ‘pay-to-win’ or indeed any paying to get in-game advantages. This game is about being good at strategy and we vow to keep it that way.
Why will there be no Free way to play?
We believe that the games industry is being destroyed by Pay To Win (PTW) in various disguises. The worst thing possible for a strategy game that should be based upon skill, is to allow people to gain advantages based on how much real-life money they are prepared to spend. So PTW in any form is out of the question.
We also found after surveying our fans that they didn’t like the idea of paying a subscription and preferred single, fixed price, buy-to-own (box game model).
We discussed offering a free trial, but our designers and developers were worried that, whilst millions more would sign up, the galaxy would be left with dead-civilizations. Meaning too many players who wanted to play a shooter rather than a strategy game, or those who are just not into the genre, all these players just dropping out.
We want Outscape to be for players who love space strategies, and to not compromise for those who don’t enjoy this type of game. This does mean less revenue for us as fewer people will be willing to pay without trying the game. Yet there would be nothing more frustrating than being in the middle of a complex war in space and players (allies and foes) just quit simply because they hit ‘free trial’ and wanted a totally different game.
Post-launch we may figure a way to run free-trials in some kind of separate universe, so as not to impact paying players. This is still to be decided.
That said, we are offering players to try the Beta for free (for a limited time longer). You can sign-up here.
Supported devices and locales
What platforms will be supported?
The initial release will be for PC (Windows) and Mac (OS X). Following this there will be mobile specific releases for iOS and Android. No console releases are planned at this stage.
What are the minimum hardware requirements?
We’ll be releasing information regarding system requirements once game optimisation has been completed. Any reasonable PC bought in the last four years should run the game fine, however players with an even more modern PC will get better graphics. We are also supporting 4k and 5k screens.
In which languages will the game be available?
Initially we plan to localize the game in English, German, French, Italian, Spanish and Russian.
Will Outscape be available on Steam?
Will we be doing a Kickstarter?
We may make an offer for the community to help fund Outscape prior to launch, but aren’t sure how we are going to do that yet. We want to take the game to Beta quality before we ask anything from our fans so will be able to post an update around that time.