Hello friends! And welcome back to our weekly developer diary.
We’re still working on both the next patch and getting the game ready to launch a second galaxy – but doing so hasn’t been without its difficulties.
The improved galaxy/environment generation has taken a little longer than expected, but the upside is as part of the next update some of your planets may have a new look 🙂 We hope/expect the next patch will go live in a week.
Work on the new player profiles and leaderboards is progressing well and they should be ready within the next few weeks. In the meantime, we thought as part of today’s post it would be interesting to take a closer look at how players are profiled in general.
What type of player are you?
In 1990, Dr Richard Bartle, the co-creator of the game MUD (Multi-User Dungeon), wrote an essay categorising the sorts of players that can be typically found in multiplayer adventures. He broke them up into four types:
- Achievers, like to level up and complete objectives;
- Explorers, like to move through the virtual world seeking out new experiences;
- Socialisers, highly value interacting with other players; and
- Killers, who like to fight other players and cause mayhem.
This model is one of the simplest and most direct, and maybe why there’s a good chance you recognise yourself among those categories?
But this isn’t the only model of types of video game player. For example, we have The Trojan Player Typology that divides players in to six different types:
Mitch Krpata on the other hand, identifies two types of player: ‘wholesale gamers’ who see the value of games in their length and simply wants to get as many hours as possible out of their purchase, and ‘premium players’, who value the intensity and quality of the experience.
Of course, it’s not likely that any one player fits comfortably into a single type – and one of the things to love about video games. You may be a peaceful explorer by nature, but after a bad day at work it’s time for ‘blow everything and everyone up’ mode.
Player profiles and leaderboards
The new player profiles and leaderboards should bring something to the game for everyone. You’ll be able to track your progress, measure yourself against other players, or work towards unlocking achievements. The current leaderboard is quite narrow in terms of what it measures, so by adding additional leaderboard categories it will be possible to measure other areas of gameplay (without giving away free intel to other players on your current game(s)).
Your player profile will show amongst other things:
- A bio/profile image which you can edit
- Available and completed achievements
- Special awards you’ve earned e.g. for finishing high on a leaderboard
- Stats related to your cumulative game history
Fun things to do
We love achievements. They’re fun, add an extra layer of content, and let you show off your gaming skills. Most achievements will be visible, you’ll be able to see which you have completed, not yet started on, or have already made some progress against. Others may be a little more mysterious and harder to shoot for…
Dev team preferences
Seen as though we’re talking about achievements and player types, we won’t pass up the opportunity to share with you some of our team’s preferences 🙂 I will start from myself (Mel).
For me, every video game is like a book. I want to explore every inch of its world, to see every plot twist and complete every possible task or quest. In multiplayer games I prefer peaceful coexistence and cooperation with other players. Thus, my type will be somewhere between Achiever (or Completionist) and Explorer.
On the other hand, we have Loopzilla 🙂 And his type is definitely a Killer. He is our main enthusiast of war, destruction and killing. So usually his main goal is to ruin my peaceful life…
What player type are you?
I guess this is it for today. Thank you all and see you next week.