There’s a lot going on at the moment. In the week to come we’ll be releasing a new patch (hopefully Monday) and then on Thursday the experimental Alpha 3 Skirmish galaxy will launch. Are you as excited as we are?
The new patch
The wait for a new patch has been much longer than usual (the scope of the new patch was ambitious and on top of that one of the devs was ill). But the wait is almost over. We’re expecting to release it on Monday and it’s going to be the busiest patch of Alpha 3 so far:
- Smart merging for fleet management
- Nearby player scanner
- Transferring fleets and planets to other players
- New bio-farms (increase the max population size a colony can support for all organic civs – both primary and secondary populations)
- The settings panel for automated colony development
- A fix for the ‘fleets getting stuck in a planet’ bug
- And more
You’ll be able to see full details of all new features and changes in the release notes we’ll post when the patch is released.
Alpha 3 Skirmish galaxy
In case you missed Friday’s announcement – we’re launching an Alpha 3 Skirmish galaxy on Thursday April 4th at 15:00 UTC (if there are any significant issues with the new patch we may have to push the start date back a bit).
It’ll be open to all existing Alpha players and will run until one player wins. The Alpha 3 main galaxy remains the mainstay galaxy, will run alongside this experimental A3 Skirmish galaxy, and will continue after the A3 Skirmish galaxy has ended – so don’t neglect your existing games in the main galaxy! Check out the announcement post to find out more.
Usability issue: viewing details about a fleet
Before we go, we want to go over another usability issue we’re looking at concerning viewing details about a fleet. It would be great if players could take a look and let us know what they think.
Right now in the game, finding details about a fleet can be very frustrating. For example, if you want to see the cargo a fleet is carrying you need to leave the current view and go to the fleet management screen for that fleet (and then back again). If there are multiple fleets in the same place you have to repeat this process until you find the fleet you’re looking for. It’s worse if the fleet is moving. You have to stop the fleet, go to its fleet management screen, then exit fleet management and order the fleet to move again!
New fleet tooltip design preview
We’re planning to introduce a new tooltip for fleets to fix this. You’ll not only be able to open this tooltip by hovering the cursor above the fleet itself – but also by hovering the cursor over the name of a fleet on a menu (which will make it easy to find and select a particular fleet without having to jump back and forth between screens).
The tooltip will show:
- The fleet’s special abilities e.g. orbital bombing, cloaking modules etc.
- Number of ships in the fleet and amount permitted (based on flagship)
- Hull and fuel status
- Fleet status e.g. moving, idle, laying a minefield
- If the fleet is moving, details of how fast, where it came from and where it’s going
- Details of all cargo being carried and how much free space there is for each, including assault troops, colonists and ordnance
Opening the tooltip
Hovering any of your fleets on the map will open the tooltip. The fleet could be idle, moving, laying a minefield etc.
In the image below, if a player wanted to see what cargo this fleet was carrying they’d have to first stop the fleet, view its fleet management screen, then return to this view to order the fleet to move again. With the new tooltip, the player will be able to see the cargo being carried by the fleet just by hovering it.
Hovering the name of a fleet on a menu will also open the tooltip. It will make finding and selecting a particular fleet so much easier for players – without having to leave the star map.
What do you think? Is there anything else the tooltip should show or something we’ve not covered above?
Thanks everyone, we’ll be back very soon. It’s going to be a busy week!
– The Outscape dev team