Hello everyone! Welcome back to our Developer Diary!
The long-awaited update 0.84 came out this week which included features like merging/splitting fleets and attack and return. A lot of other features and changes the devs finished aren’t active yet – but they’re ready to go with the launch of the next galaxy!
You can check up on the progress of the roadmap here. There are still things to do, ships to paint, balancing to get right and asteroids to shoot, but we are fast approaching the finish line and a lot of the tasks outstanding aren’t too intensive 🙂
So let’s see what the team has been up to this week…
Orbital strike enhancements
In real world warfare there are different types of bombardment and explosives, from plain old black powder to devastating incendiary bombs! So we thought it would be great to add more orbital strike types to the game. And give players more options for “managing” another player’s colony for them 🙂
For now there are two classes of orbital strike weaponry:
- Damages population and structures
- Doesn’t use energy
- Consumes tons of ordnance
- Damage dealt varies greatly – multiple weapons will increase the chances of more damage being done per strike
- Damages population only (structures are unaffected)
- Uses energy
- Consumes little ordnance
- Is upgradable: each new level increases accuracy and decreases preparation time
Because precision bombardment against a planet’s surface from space isn’t easy we’re adding more randomization to them in the game. Some strikes may be successful and deal massive damage, while others may fall in the ocean without any effect…
New Armor Bane weapon class
Armor Bane weapons are an entirely new class of energy weapons we’re excited to bring to the game. These weapons come in small and medium sizes and the damage they can do is tremendous.
The way they work means that the damage done is relative to the target’s hull (percentage based damage). The bulkier and heavier an enemy ship’s hull – the more damage these weapons deal.
For example, a weapon with Armor Bane 5% will deal 5 points of damage to ships with 100 max HP (hull points). And at the same time it will deal 50 points of damage to enemy ships with 1,000 max HP (each strike is of consistent strength relative to the ship’s max HP – not the ship’s current HP).
This new class of weapon introduces more tactical options e.g. using small, cheap ships with Armor Bane weapons against fleets of huge battleships or dreadnoughts.
On the other hand, you could consider installing new splash damage rockets or torpedoes on your battleships to counter these small Armor Bane “insects”. It will reduce single target damage your ship can deal, but leave them better equipped to deal with such tactics.
The most effective Armor Bane weapon will be in the claws of the Ripchee. Their civ-specific beams will now be Armor Ban!.
More colonization module types
This is a feature we’ve seen requested loads of times – colonization modules which when deployed convert into different structures. They give the player the ability to tailor the starting conditions of a colony and save precious time in developing the colony.
For example, to have an energy plant, farm, climate station, etc. built as part of the colonization process. Of course different types of modules will need to carry enough population to provide all of its structures with the necessary personnel.
And who knows, maybe someday we’ll be able to construct some kind of Ark ships with a fully established colony on board.
The new olzine consumption mechanics meant engines were in need of a rebalance to keep up with the changes:
- Each engine has its own baseline for fuel consumption – some are more fuel efficient than others. But the actual amount of fuel consumed depends on the size of the hull – and not the number of engine jets (bigger ships consume more olzine).
- Likewise, the cost of equipping a ship with engines depends on the type of engine – not the number of jets. One ship – one engine – one price.
New People’s Realm ships
In one of our previous diaries we revealed the Ripchee were getting some new ships – lucky them. Well, now it’s the turn for another “lovely” civilization – the People’s Realm. 🙂 These guys are even luckier, because they will receive two entirely new ships!
Until now the People’s Realm had only one regular freighter at their disposal. So it’s only fair they get one more (the smaller ship on the left in the image below).
With the exciting addition of dreadnoughts to the game, Realm’s ‘Admiral’ has been appropriately reclassified as a dreadnought, which left a gap for a new People’s Realm Cruiser. Check it out above on the right 🙂
Well, that’s it for today. Thanks and see you all next time!