Greetings friends, and welcome back!
In our last dev diary post we covered new core gameplay mechanics and features that will be implemented in the next galaxy. If you didn’t catch it, you can find it here. We had a lot of great feedback and ideas in relation to it so thanks to all of you for your contributions.
This week we have a few more details for you related to those changes and a couple of new cool things that came up this week and we wanted to show.
Shipyards in space!
It’s always been the intention that shipyards are in orbit of planets rather than on their surface. But until now this hasn’t been overly obvious and open to interpretation. In the upcoming patch, if you get up close to a planet with a shipyard you should be able to spot it 🙂 It’s just a visual change for now, you won’t be able to interact with it or order a fleet to attack, but who knows in the future…
New ‘land vs sea’ climate station
In the last dev diary post we mentioned the increased role a planet’s surface composition (land vs sea) would play and that each civ would have a different tolerance towards it.
The above image shows the three levels of the new climate station that will enable you to manipulate a planet’s land/sea balance in your civ’s favor.
But we’re still thinking about a proper name for it… If you have any suggestions feel free to share them with us 🙂
Improved Ripchee ship design
We know the Ripchee are already “purrfect” as they are… But some additional cosmetic improvements couldn’t hurt.
We’re making some changes that will leave some of the Ripchee ships looking even more menacing and dangerous than before.
It’s not like they need it. Everybody is already aware of their ferocity and battle prowess. But nevertheless, in the near future they will fly with even more style 🙂
Ripchee Saber
We’ll also take this opportunity to introduce the Ripchee’s new Corvette class hull ‘Saber’ (see below for an in-game screenshot of it ‘in the wild’).
Saber’s role and functionality will be changed a bit from the original idea. We’ll have more details on this next week – it ties into some other changes we have in mind related to cloaking…
That’s it for today. Thank you all and till next time!
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