With Monday’s patch we introduced big changes to fleet management that many players really didn’t like. So, we’ve spent the last couple of days going through the feedback and considering the next steps. All of which we’ll cover in this post.
Problems with the original system
Going back to the beginning for a minute, let’s look at the original problems related to fleet management that needed to be fixed:
- Flagship levels were confusing for players
- The flagship level may have been 5, but whether you could actually fit 5 ships in the fleet depended on their sizes (see image below)
- But it wasn’t clear to the player why it wasn’t possible to merge when the flagship level hadn’t been reached