We’re working on achievements at the moment as part of our work on player profiles and wanted to pick your brains!
Achievements should be fun, bring mini-challenges to the game, and help illustrate a player’s progress (the image above is an early design mockup).
To begin with, we want to finalize around 50 of them. Some will be progressive e.g. capture 5 enemy planets, successfully defend 3 invasions; and others will be one-off actions e.g. construct a dreadnought, take back a lost planet…[Read more…]