We’re still trying to get the next patch finished. Private messaging is working, it just needs a bit more polish before we can release it. And although one of our devs is tied up with private messaging, the other – yes, we’re still down to only 2 devs at the moment 🙁 – continues to squeeze in improvements until patch 0.938 is ready to drop!
Last week we brought up balancing assault troop carriers. Some exciting things came out of the discussion that followed which we’ll go over here for the benefit of those of you that may have missed them. Because some of these changes could be just around the next corner…
Proper troop mechanics
The troop mechanics currently in the game were introduced a long time ago and with little depth (defensive troops are tied to a planet/military base and assault troops are instantly created by transferring colonists on to assault troop carriers).
It’s an area of the game we’ve wanted to look at for a while, but due to other priorities haven’t been able to free up the time. But the topic came up again this week in the community, and after spending some time considering the suggestions, we don’t think we should put it off any longer![Read more…]